Tweaking some shaders and getting the SSS working properly in UE4.
Here is my Critical Role Vex'ahlia fanart.
Hair is using the xgen to ue4 alembic workflow. All renders are from UE4.
There is still sooo much to do on her and so many things I would change but I will take what I have learnt and apply it to my next piece I think.
I still want to pose her and maybe upload some more pics.
Thanks so much for those who helped me along the way. And a big shout out to all the Critters.
Sculpted in Zbrush
Substance Painter Texture